Worlds

A world is larger than one film. Characters, locations, history, rules and visual identity carry across every production made inside it.

The Aurora Cycle key art
The Aurora Cycle

A near-future Arctic universe of isolated listening stations, recovered transmissions and closed causal loops.

Rules
  • Transmissions can arrive before they are recorded.
  • No character can prevent an event they have already heard.
  • Technology is contemporary; the anomaly is never explained.
Factions
  • Aurora Station crew
  • The Meteorological Directorate
  • Signal archivists
Technology
  • Legacy analogue archive decks
  • High-frequency array
  • Cold-storage tape vault
Productions in this world: The Last Signal
The Orion Universe key art
The Orion Universe

A colonial system-spanning universe intended to carry a feature, a series and an animated spin-off from a shared bible.

Rules
  • Faster-than-light travel is one-way.
  • Colonies inherit Earth law for 40 years, then do not.
Factions
  • Orion Commission
  • The Drift
  • Third Wave settlers
Technology
  • Sleeper transports
  • Atmospheric processors
Productions in this world: Carrier