Carrier
Series · Development · Co-Director
RDAPJW
Project settings

Sound

Every shot carries its own dialogue, ambience and foley direction, which the sound engines receive with the picture.

1A
Dialogue:
Ambience: Wind, distant mast hum
Foley: Fabric, switch clicks
Music: Per scene cue
1B
Dialogue:
Ambience: Wind, distant mast hum
Foley: Fabric, switch clicks
Music: Per scene cue